BA (Hons) - Animation
Animators breathe life into stories, making even the simplest line drawing magically come alive, and engaging anyone in a language that is understood by all.
On this course you become familiar with the techniques, principles and skills that open up the world of animation. You learn to create the illusion of motion – using time, sound and form to bring images, ideas and stories to life. You take complex information and use both traditional mediums as well as new technologies to assemble meaningful narratives.

Build on your critical and analytical skills. Develop your individual voice as well as your expertise – and learn how to apply your skillset across the creative industries. Emerge as an animator with the skills, confidence and critical thinking to dive into the growing world of professional animation.
Level 3
  • Introduction to Art and Design – 60 credits
  • English Proficiency and Writing – 60 credits
Level 4
  • Animation Studio One – 40 credits
    • Subject: Movement Transformation & Life
    • Subject: Storytelling
  • Field One: Collaborate – 40 credits
  • Constellation One: Concept – 40 credits
Level 5
  • Animation Studio Two – 40 credits
    • Subject: Production
    • Field Two: Explore – 40 credits
    • Constellation Two: Critique – 40 credits
  • Field One: Collaborate – 40 credits
  • Constellation One: Concept – 40 credits
Level 6
  • Animation Studio Three – 40 credits
    • Subject: Animation Major Project
  • Field Three: Exposure – 40 credits
  • Constellation Three: Contribution – 40 credits
BSc (Hons) - Computer Games Design & Development
The BSc Games Design and Development degree equips you with the skills needed to follow a career in games development or in the wider IT industry.
The course covers the techniques used to create computer games, including the relevant theory and practice from Computer Science and Software Engineering. This provides you with an understanding of how games are designed and developed in addition to the transferable knowledge and skills you can take forward in your career as games technology advances. You will be exposed to the latest tools and technologies used in industry as well as work on a number of game projects targeted at different hardware platforms.

As you progress through the course you will learn the skills that will allow you to explore and develop your own game ideas as well as understand the business and employment opportunities that exist in the games industry. All students have the opportunity to participate in research, enterprise, public engagement, student exchange and internship programmes.

Level 3
  • Introduction to Art and Design – 60 credits
  • English Proficiency and Writing – 60 credits
Level 4
  • Introduction to Games Industry Practice – 20 credits
  • Game Systems Fundamentals – 20 credits
  • Principles of Programming – 20 credits
  • Computational Thinking – 20 credits
  • Developing Quality Software and Systems I – 20 credits
  • Architectures and Operating Systems – 20 credits
Level 5
  • Designing and Implementing Game Mechanics – 20 credits
  • Introduction to Level Design and Game Asset Creation – 20 credits
  • Real-Time Computer Graphics – 20 credits
  • Game Engine Development – 20 credits
  • Networks and Communications – 20 credits
  • Research Methods for Computing and Information Systems (10 Credits)
  • Work Experience (10 Credits)
Level 6
Core modules:
  • Creating Virtual Worlds Using the GPU – 20 credits
  • Advanced Game Mechanics – 20 credits
  • Game Development Dissertation Project - 40 Credits
Optional modules:

Students choose two of the following modules:

  • Multi-Player Game Development – 20 credits
  • Mobile Game Development – 20 credits
  • Computational Intelligence – 20 credits
  • Parallel and Distributed Systems – 20 credits
  • Gamification and Developing for Non-Game Contexts – 20 credits
  • Industrial Work Experience – 20 credits